Slot Games Roblox
+2 Pet Slots Part of the Roblox game ⚡Ninja Legends. Gamepass Profile. Gives you +2 Pet Slots, allowing you to equip 2 extra Pets! (Stacks) Charts. Legacy Sales Charts Roblox disabled public gamepass sales visibility in late July 2020. Sales data collected up. These skateboard ID’s and Codes can be used for many popular roblox games that allow you to customize your character and obtain various gears. It should be noted that the transport gear code list contains both girl and boy mounts. Simply pick and choose the ones that you like. All the mount related gears can be viewed easily on the table.
Nov 25th, 2019
Slot Games Roblox Game
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- game.StarterGui:SetCore('SendNotification',{Title='R0Beat Haxx Loaded',Text='Thank you for using this GUI. Enjoy exploiting RoBeats!',Duration=3})
- wait(2)
- local Frame = Instance.new('Frame')
- local main = Instance.new('Frame')
- local credits = Instance.new('TextLabel')
- local keybind = Instance.new('TextButton')
- local notespeed = Instance.new ('TextButton')
- local alternate = Instance.new('TextButton')
- local creditscript = Instance.new('TextLabel')
- --Properties:
- Robeats.Parent = game.CoreGui
- Frame.BackgroundColor3 = Color3.new(1,1,1)
- Frame.Size = UDim2.new(0,99,0,23)
- open.Parent = Frame
- open.BackgroundColor3 = Color3.new(0.188235,0.188235,0.188235)
- open.Position = UDim2.new(-0.141414136,0,-1.13043475,0)
- open.AutoButtonColor =false
- open.Text ='Open'
- open.TextSize =14
- open.MouseButton1Click:connect(function()
- end)
- main.Name ='main'
- main.BackgroundColor3 = Color3.new(1,1,1)
- main.Position = UDim2.new(0.130228892,0,0.296068817,0)
- main.Visible =false
- main.Active =true
- title.Parent = main
- title.BackgroundColor3 = Color3.new(0,0,0)
- title.Position = UDim2.new(0.199438199,0,0.00404858403,0)
- title.Font = Enum.Font.Arcade
- title.TextColor3 = Color3.new(1,0,0)
- title.TextStrokeTransparency =0.89999997615814
- credits.Parent = main
- credits.BackgroundColor3 = Color3.new(0,0,0)
- credits.Position = UDim2.new(0.0421348363,0,0.923076868,0)
- credits.Font = Enum.Font.Arcade
- credits.TextColor3 = Color3.new(1,0,0)
- credits.TextStrokeTransparency =0.89999997615814
- autoplayer.Parent = main
- autoplayer.BackgroundColor3 = Color3.new(0.301961,0.301961,0.301961)
- autoplayer.BackgroundTransparency =0.80000001192093
- autoplayer.Position = UDim2.new(0.0112359561,0,0.315789461,0)
- autoplayer.Font = Enum.Font.Highway
- autoplayer.TextColor3 = Color3.new(0.666667,0,0)
- autoplayer.TextStrokeTransparency =0.89999997615814
- local held ={}
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- enabled =not enabled
- end
- localfunction ua(_game, slot)
- if slot ~= game_slot thenreturnend
- local parent_tracksystem = _game:get_tracksystem(game_slot)
- local parent_tracksystem_notes = parent_tracksystem:get_notes()
- local itr_note = parent_tracksystem_notes:get(i)
- local itr_note_track = itr_note:get_track_index(i)
- local did_release, note_result = itr_note:test_release(_game)
- held[itr_note_track]=nil
- parent_tracksystem:release_track_index(_game,itr_note_track)
- elseif enabled then
- local did_hit, note_result = itr_note:test_hit(_game)
- parent_tracksystem:press_track_index(_game,itr_note_track)
- held[itr_note_track]=true
- spawn(function()
- parent_tracksystem:release_track_index(_game,itr_note_track)
- end
- end
- end
- iftype(v)'function'then
- if upv.K andtype(upv.K)'table'and upv.K.new then
- upv.K.new =function(...)
- if r['release_track_index']then
- function r:update(s, g)
- return ou(r, s, g)
- else
- end
- end
- end
- end)
- keybind.Name ='keybind'
- keybind.BackgroundColor3 = Color3.new(1,1,1)
- keybind.Position = UDim2.new(0.0393258408,0,0.441295534,0)
- keybind.Font = Enum.Font.SourceSans
- keybind.TextColor3 = Color3.new(1,1,1)
- close.Parent = main
- close.BackgroundColor3 = Color3.new(0,0,0)
- close.Position = UDim2.new(0.932584286,0,0,0)
- close.Font = Enum.Font.Arcade
- close.TextColor3 = Color3.new(1,0,0)
- close.TextStrokeTransparency =0.89999997615814
- close.MouseButton1Click:connect(function()
- end)
- notespeed.Name ='note speed'
- notespeed.BackgroundColor3 = Color3.new(0.301961,0.301961,0.301961)
- notespeed.BackgroundTransparency =0.80000001192093
- notespeed.Position = UDim2.new(0.528089881,0,0.315789461,0)
- notespeed.Font = Enum.Font.Highway
- notespeed.TextColor3 = Color3.new(0.666667,0,0)
- notespeed.TextStrokeTransparency =0.89999997615814
- notespeed.MouseButton1Down:connect(function()
- for i,v inpairs(getgc())do
- local u=debug.getupvalues(v)
- if u.B andtype(u.B)'table'and u.B.MOD_NORMAL then
- for i=1,400do
- if d then
- end
- break
- end
- end)
- comingsoon.Name ='coming soon'
- comingsoon.BackgroundColor3 = Color3.new(0.301961,0.301961,0.301961)
- comingsoon.BackgroundTransparency =0.80000001192093
- comingsoon.Position = UDim2.new(0.567415714,0,0.570850194,0)
- comingsoon.Font = Enum.Font.Highway
- comingsoon.TextColor3 = Color3.new(0,0,0)
- comingsoon.TextStrokeTransparency =0.89999997615814
- autoplayer2.Name ='auto player 2'
- autoplayer2.BackgroundColor3 = Color3.new(0.301961,0.301961,0.301961)
- autoplayer2.BackgroundTransparency =0.80000001192093
- autoplayer2.Position = UDim2.new(0.0140449423,0,0.574898779,0)
- autoplayer2.Font = Enum.Font.Highway
- autoplayer2.TextColor3 = Color3.new(0.666667,0,0)
- autoplayer2.TextStrokeTransparency =0.89999997615814
- autoplayer2.MouseButton1Down:connect(function()
- local enabled =false
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- local enabled =false
- game.Players.LocalPlayer:GetMouse().KeyDown:connect(function(key)
- enabled =not enabled
- end
- localfunction ua(_game, slot, tracksystem)
- if slot ~= game_slot thenreturnend
- local parent_tracksystem_notes = tracksystem:get_notes()
- local itr_note = parent_tracksystem_notes:get(i)
- local itr_note_track = itr_note:get_track_index(i)
- local did_release, note_result = itr_note:test_release(_game)
- held[itr_note_track]=nil
- tracksystem:release_track_index(_game,itr_note_track)
- elseif enabled then
- local did_hit, note_result = itr_note:test_hit(_game)
- tracksystem:press_track_index(_game,itr_note_track)
- held[itr_note_track]=true
- spawn(function()
- tracksystem:release_track_index(_game,itr_note_track)
- end
- end
- end
- iftype(v)'function'then
- if upv.A andtype(upv.A)'table'and upv.A.new then
- upv.A.new =function(...)
- if r['release_track_index']then
- local ou = r.update
- ua(g, r._game_slot, r)
- end
- upv.A.new = o
- return r
- end
- end
- alternate.Parent = main
- alternate.BackgroundTransparency =9
- alternate.Position = UDim2.new(0.0337078646,0,0.720647812,0)
- alternate.Font = Enum.Font.SourceSans
- alternate.TextColor3 = Color3.new(1,1,1)
- version.Parent = main
- version.BackgroundTransparency =9
- version.Position = UDim2.new(0.0140449386,0,0.00404854305,0)
- version.Font = Enum.Font.SourceSans
- version.TextColor3 = Color3.new(1,0,0)
- function SCRIPT_ZQJW69_FAKESCRIPT()-- version.LocalScript
- getfenv().script = Instance.new('LocalScript', version)
- local top =255
- wait()
- script.Parent.TextColor3 = Color3.new(i/top,0/top,0/top)
- end
- script.Parent.TextColor3 = Color3.new(top/top,i/top,0/top)
- end
- script.Parent.TextColor3 = Color3.new(top/top,top/top,i/top)
- end
- script.Parent.TextColor3 = Color3.new(i/top,top/top,top/top)
- end
- script.Parent.TextColor3 = Color3.new(0/top,i/top,top/top)
- end
- script.Parent.TextColor3 = Color3.new(0/top,0/top,i/top)
- end
- coroutine.resume(coroutine.create(SCRIPT_ZQJW69_FAKESCRIPT))
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